![]() If they say we don't need an independent auditor, we're open to that dialogue. On the other side, we're open to every solution. We were trying to anticipate what they would want. Skwarczek emphasises that G2A was not aware of this limitation when it first offered an independent audit: "Our feeling was that developers would like to have this great, independent, top of the industry auditor. We wanted to be as transparent as possible." It was not only provided by us but also by them. "So we talked to Wube about it, and they agreed it didn't make sense, so that's why we agreed to openly collaborate on an audit between ourselves. "If we could not say the result of the audit, it would be of no use to us," a G2A spokesperson told us. The inability to disclose the details of the audit pushed G2A and Wube to seek alternative options. has reached out to these firms and the National Audit Office to enquire whether this is a standard policy, but has yet to receive a response. The two parties did negotiate with some auditors, but G2A claims the companies they spoke to would not allow them to publicly declare the results. Shortly after the original offer, PR boss Maceij Kuc told Polygon the firm hoped to work with the "big four" - PricewaterhouseCoopers, Ernst & Young, KMPG and Deloitte. We are satisfied with the results" Scott Klonan, Wube Software "I thought they probably wouldn't fake it, especially since it's still over half of the keys we sent. "But at the end of the conversation with Wube, we decided that we could trust each other and we conducted this audit on our own." " was an important factor for us, because we wanted to have someone who was independent and can complete the audit to the satisfaction of both parties," G2A CEO Bartosz Skwarczek tells. However, what was a crucial promise from G2A at first became problematic. Wube reached out to the G2A Direct team last summer, encouraged by the promise of an independent auditor handling the case. Vlambeer co-founder Rami Ismail agreed, adding: "These sites cost us so much potential dev time in customer service, investigating fake key requests, figuring out credit card chargebacks, and more."Īs the discourse escalated into a petition to stop G2A from allowing the sale of indie games, the marketplace responded with its 10x chargeback offer in an attempt to address these concerns. The debate over the site was triggered by No More Robots founder Mike Rose, who claimed it was better for gamers to pirate titles than buy from G2A since "devs don't see a penny either way." The offer of 10x chargebacks followed the latest series of accusations against G2A from developers, who take issue with their codes being sold via its marketplace. The tenfold settlement will be based on the 198 keys found to be sold through G2A, making for a final payment of $39,600 to Wube Software, which the company tells us it has received. understands from Wube that each order was approximately $20, putting the potential chargeback fees for the 321 keys at $6,420 - slightly lower than the $6,600 Wube initially estimated last summer. The 321 keys were sold between March and June 2016. According to the press release, "both parties assumed that the remaining 123 illegitimate keys were sold via other marketplaces or online stores." The two companies have worked together on an internal audit and found that 198 of the 321 codes Wube queried were sold through G2A. Wube Software, the Czech-based indie behind management title Factorio, responded to G2A's offer back in July 2019. Online games marketplace G2A has reached a settlement with the first - and so far only - developer to take up its offer of paying ten times the chargeback fees for any illegally obtained game keys sold through its site.
0 Comments
Leave a Reply. |